Comparison between Model-Based Q-Learning Vs. Model-Free Q-Learning

A comparison table between Model-Based Q-Learning and Model-Free Q-Learning:

AspectModel-Based Q-LearningModel-Free Q-Learning
DefinitionUses a model of the environment (transition and reward functions) to make decisions.Learns directly from interactions with the environment, without using a model.
Environment KnowledgeRequires a model of the environment, which includes the transition probabilities and reward functions.Does not require a model. It learns from trial and error, interacting with the environment.
Learning ProcessLearns a model (transition and reward functions) first, then plans using the model to select actions.Directly learns Q-values through trial-and-error interaction with the environment.
ExplorationCan use the model to simulate actions and explore potential states before actually taking actions.Requires exploration (typically through epsilon-greedy or other policies) to update Q-values.
EfficiencyMore efficient if the model is accurate, as planning with a model can reduce the number of real-world interactions needed.Typically requires more interactions with the environment to converge to optimal policies.
Real-World InteractionFewer real-world interactions may be required after learning the model, as the agent can simulate outcomes.Requires many real-world interactions for learning, as it only uses actual experiences.
Memory RequirementsRequires storing the model of the environment (transition probabilities, reward functions).Requires storing Q-values for each state-action pair (less complex in terms of memory).
Computation CostPotentially high due to the need to maintain and update the model, especially for complex environments.Generally has lower computation cost, as it only needs to update Q-values based on observed rewards.
AccuracyAccuracy depends on the quality of the learned model (if the model is inaccurate, the agent may make suboptimal decisions).The agent directly learns from experience, so the accuracy depends on sufficient exploration and sufficient learning over time.
AdaptabilityCan adapt quickly if the model is able to capture changes in the environment (model can be updated).May take longer to adapt, as learning is based solely on the observed interactions with the environment.
Example AlgorithmsDyna-Q, Monte Carlo Tree Search (MCTS), Value Iteration, Dynamic Programming.Standard Q-Learning, SARSA, Deep Q-Network (DQN), Double Q-Learning.
Suitability for Complex EnvironmentsBetter suited for environments where the transition dynamics and rewards are difficult to learn purely from experience (e.g., planning in a simulated environment).More suitable for environments where the model is unknown and can only be learned from interaction, such as large state-action spaces or real-time applications.

Key Differences:

  1. Model-Based Q-Learning requires a model of the environment (transition and reward functions) and can plan based on that model. It tries to predict outcomes and optimize decisions before actually interacting with the environment.

  2. Model-Free Q-Learning directly learns from interactions with the environment. It updates its Q-values through experience without relying on a pre-defined model of the environment.